


Many with unique rules, ridiculous heights, etc." As Tom remembers, "Yes, it had a TON of multiplayer maps.

Tom was very inventive when it came to ROTT's multiplayer modes and maps, long before Quake was released. In fact, ROTT had several multiplayer modes beyond co-op and team deathmatch. Each successive release of ROTT added more multiplayer-only maps. Marathon included 10 multiplayer-only maps. The game owes so much to them.Ĭommercially, the first FPS's published with multiplayer-only maps at launch were Tom Hall's Rise of the Triad (ROTT) and Bungie's Marathon, both published on Decem– 18 months before Quake's release. American McGee even released a multiplayer-only map in November 1994 named IDMAP01. The incredible DOOM community invented the idea of designing maps only for multiplayer mode, and they deserve the credit. DWANGO was a multiplayer-only service that had many multiplayer-only maps that are legendary today. There had been hundreds of maps that the DOOM mapping community had made only for deathmatch by that time. In fact, we had been playing multiplayer-only maps in DOOM for years already. The story told about how he came into the office and talked to me and Carmack about his idea, and we responded with how it was the stupidest idea we'd ever heard – this never happened (Carmack verified this to ShackNews). So, when I read a story that said Tim Willits invented the idea of multiplayer-only maps, I felt compelled to correct it. Figuring out the origin of significant aspects of games is important, and to document them is imperative. Its multiplayer component may not break any new ground, but as a single player experience Quake 4 is a winner.As a game historian, I know it's very important to get the facts right. Quake 4 is fun, frantic and a definite step-up from the dour Doom 3. The flipside to this, of course, is higher system requirements - you'll need a ninja PC to run Quake 4 at its best, and even at its lowest settings you'll need a computer that's pretty decent to run it lag-free. Just like Doom 3, Quake 4 looks absolutely stunning, displaying a depth and realism that's still impressive to see.
QUAKE 4 MULTIPLAYER MAPS UPGRADE
An upgrade could mean a larger magazine or faster firing rounds - whatever the upgrade is, it usually means more mayhem for your foes. To add a bit of variety, Quake 4 has a weapons upgrade path which sees your guns get upgraded at certain points throughout the game. The weaponry available in Quake 4 is also pretty standard - as well as the typical machineguns and shotguns, you'll get weapons like nailguns, beam rifles and rocket launchers. The controls in Quake 4 are pretty stock standard - if you've played other PC first person shooters, you'll be at home here. Some other human team members also act as medics or techs, who can heal you or replenish your armour at any time. And unlike other shooters where non-player allies usually have the killing power of an angry penguin, your squad members in Quake 4 actually do real damage - they'll even be able to take down some of the bigger enemies given enough time and cover. As Kane is a member of Rhino Squad, you'll be involved in plenty of firefights with your team members by your side. Quake 4 also gives you a great sense of teamplay even in the single player campaign, as several missions require you to fight alongside other marines to achieve your goals. The vehicle sections are a nice change of pace, but can be quite a deal easier than normal gameplay thanks to the fact that your vehicle's shields and armour will automatically recover if left undamaged for a while. Controls can be a bit floaty for these machines, but they certainly pack a wallop both in terms of firepower and shields. You'll also get the chance to pilot a number of vehicles during the game such as tanks and mechs. Thankfully, Quake 4 quickly shows you that it's a different beast altogether, throwing you gameplay that is a lot more varied than its Doom cousin.Īs well as indoors, Quake 4 sees you fighting in trenches, hangars, wide open desert environments and much more. Worryingly, the game's first few minutes of gameplay are remarkably similar to Doom 3's, with Kane having to travel through darkened corridors to be occasionally jumped by a hiding Strogg. As opposed to the last two Quake titles which became mainly known for their multiplayer aspects (Quake III particularly), Quake 4's single player campaign is this version's highlight.
